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- DITL_5000.txt
- # 2 entries
- # item 0: TEXT (0x88) disabled
- # bounds: x1=10 y1=10 x2=350 y2=30
- # text: "What is your name?"
- # item 1: EDIT_TEXT (0x90) disabled
- # bounds: x1=10 y1=40 x2=350 y2=70
- # text: ""
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- DITL_1200.txt
- # 2 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=147 y1=90 x2=237 y2=110
- # text: "OK"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=60 y1=10 x2=350 y2=70
- # text: "There was an error in your transaction."
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- DITL_1006.txt
- # 6 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=220 y1=100 x2=287 y2=121
- # text: "OK"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=220 y1=130 x2=287 y2=151
- # text: "Cancel"
- # item 2: EDIT_TEXT (0x90) disabled
- # bounds: x1=20 y1=110 x2=200 y2=140
- # text: ""
- # item 3: TEXT (0x88) disabled
- # bounds: x1=45 y1=10 x2=300 y2=50
- # text: "Hello! The Stock Market Game\'s Brokerage Firm. Adam Stein speaking."
- # item 4: TEXT (0x88) disabled
- # bounds: x1=20 y1=70 x2=300 y2=100
- # text: "What can I do for you today?"
- # item 5: ICON (0xA0) disabled
- # bounds: x1=10 y1=10 x2=42 y2=42
- # ICON resource ID: 1000
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- DITL_1000.txt
- # 2 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=167 y1=60 x2=244 y2=81
- # text: "OK"
- # item 1: TEXT (0x88) disabled
- # bounds: x1=10 y1=5 x2=400 y2=60
- # text: "^0 \n ^1 \n ^2"
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- DITL_512.txt
- # 3 entries
- # item 0: BUTTON (0x04) enabled
- # bounds: x1=147 y1=90 x2=237 y2=110
- # text: "Yes"
- # item 1: BUTTON (0x04) enabled
- # bounds: x1=247 y1=90 x2=337 y2=110
- # text: "No"
- # item 2: TEXT (0x88) disabled
- # bounds: x1=60 y1=10 x2=350 y2=70
- # text: "Save Game?"
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